Prototyping is an essential step in the product development process used by organisations. The concept explains the advantages and disadvantages of different approaches to prototyping and describes the critical factors and measures needed to implement prototyping successfully.
A prototype is a partial implementation of a product expressed either logically or physically with all external interfaces presented (Kan, 2003). “A software prototype is an executable model of the proposed software system. It must be producible with significantly less effort than the planned product. It must be readily modifiable and extensible. The prototype need not have all the features of the target system, yet it must enable the user to test all important system features before the actual implementation” (Pomberger & Blaschek, 1996).
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Prototyping References (4 of up to 20) *
- Agarwal, B. B. and Tayal, S. P. (2007) Software Engineering, LAXMI Publications, New Delhi.
- Baskerville, R. and Pries-Heje, J. (2004) Short Cycle Time Systems Development, Information Systems Journal, Vol. 14 pp. 237-64.
- Choi, S. H. and Chan, A. M. M. (2004) A Virtual Prototyping System for Rapid Product Development, Computer-Aided Design, Vol. 36 pp. 401-12.
- Hardgrave, B. C. (1995) When to Prototype: Decision Variables Used in Industry, Information and Software Technology, Vol. 37 (2), pp. 113-18.
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